I assume that you are referring to the five menu buttons at the bottom of
the OG's screen - these are indeed quite limited in size...To have a
different moniker for the button and the dialog itself, you can use a
combination where a GenTrigger sends an "open" message to a dialog - the
SDK_C\VLTEXT sample shows an example of how this can be done (look at the
way the TextDialog is opened)...
ciao marcus