In case someone missed it on comp.os.geos; I've come up with a simple 3D
engine type of thing (on paper only), which should be capable of creating
pyramids, square cylinders, etc. If someone wants to have a go at it, I can
provide the basic methodology behind it, and "the one" can do the coding.
As I said, simple, but I think even in this form rather useful.
Helmar
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